V would probably prefer a single plum floating in perfume, served in a man’s hat. ![]() Dante and Nero are easily the most enjoyable of the ensemble, but I wouldn’t be inviting them round for beers any time soon. She is on one end of the scale, while V, spouting breathy poetry through his floppy black fringe, seems to be single-handedly trying to revive the Emo scene. Nico, Nero’s robo arm-building mechanic, is especially insufferable a buck-toothed hick with the wit of a teenager. Very rarely, it lands, but more often than not it’s to be taken as little more than a colorful distraction from playing the game. This is typically personified in one of three ways: characters throwing playful jabs at each other, heroes mocking giant villains with lame insults, or with some kind of visual chaos that is so over-the-top that you can’t help but laugh. The way he just slumps in his throne, swatting away annoying devil hunters – he’s just so thoroughly lethargic about the whole ruling the world thing. The story is full of twists and turns and quips and burns, with almost every character trying to score a SSS rating on the sarcasm-o-meter (the sarcasometer?), but it never really serves much more of a purpose than to set up the action whilst displaying as ridiculous a mix of action and puns as possible. DMC 5 fully embraces this, and it certainly has a lot of fun with itself. Sure, it’s self-aware and more camp than a row of tents, but it’s always felt more kitsch than cool more Arnie than De Niro. Shut Up and Play!ĭevil May Cry is frequently described as cool, but I’ve never really managed to decipher why. Thus, the beginning arc of the story follows Nero – now equipped with a robotic replacement for his Devil Bringer arm – and V in their attempt to return to Urizen’s chamber and rescue Dante. Surprise, it’s the same guy! The battle doesn’t last long, as Urizen lays the smack very severely down on everyone, incapacitating Dante and forcing Nero and V to flee. The game is structured with an anti-narrative set over the space of about a month (don’t worry, you’ll be told the exact date and time of every single moment of the proceedings), and revolves around series legend Dante accepting a job from an enigmatic fellow named V to kill the demon king Urizen – a massive bastard in a big chair who has taken up apocalyptic gardening by planting a giant tree in Red Grave City that is killing citizens for their blood.ĭante arrives to battle Urizen at the same time Nero does he himself on a mission to track down the demon who ripped off his Devil Bringer arm. Got bike, will travel… straight into a demon’s face ![]() Devil May Cry as a series has always had a reputation for its bombastic, too-cool-for-school attitude, and the fifth installment isn’t deviating from that reputation it’s practically gorging on it. Traditional review structure usually leads you down a road of story, graphics, gameplay, conclusion, but going down that road with DMC 5 doesn’t set it off on the smoothest of rides, no matter how satisfying the rest of the journey may be. It’s hard to know where to begin with Devil May Cry 5. Welcome to 2019, where Mega Man 11, Resident Evil 2, and now, Devil May Cry 5 are spearheading Capcom’s resounding cry of IP resuscitation. Cast your minds back to the early stages of this console generation – Mega Man 9 and 10 had effectively signalled an admission that Capcom had no idea how to develop the Blue Bomber outside of his NES formula Resident Evil was derided as a lumbering, stale, irony-free joke after the abysmal 6 th core installment and Devil May Cry was reeling from the punches delivered to the appearance of DmC’s lead character. Capcom have spent the last couple of years in the rejuvenation phase.
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