![]() The races were all a little different from each other (speed, mass, etc.), and some of the Archetypes eventually had significant differences in the abilities available to them, albeit on a similar theme (for example, a fireball as opposed to a waterball). if a player wanted to play a Viking Mage, they had to play the Valkyrie race. During this time the races and Archetypes were locked together, e.g. However, there were only 3 total Archetypes to pick from. Prior to the P.A.T.s, everyone had all the same abilities, but now got to pick between 3 different Archetypes: fighter, mage, and healer. Early Character Creation ĭuring the P.A.T.s, players could pick from all three Realms, and 3 different races within each Realm, to play a total of 9 races. While it was quite close, it wasn't the same as the Hatchery (IT) server, where the game developers could and would change or add things daily. The P.A.T.s were held at scheduled times, during which anyone who had an account with Alpha access could get in to play a simple control point game in a small Battle-Ground-like zone. This was the first time any Backers (outside of the Internal Test group) could semi-regularly test or play the same basic zone and game that the game's developers and Internal Testers had been working and testing on. The P.A.T.s happened on the Wyrmling server (the production server), and were not the cutting edge game that IT saw on Hatchery, but a more stable build. 4 The Control Point game of the P.A.T.s and the first look at the C.U.B.E.3 The Archetypes and Abilities of the P.A.T.2.1 First look at Stats, Banes, and Boons.
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